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"How come the dove gets to be the peace symbol? How about the pillow? It has more feathers than the dove, and it doesn't have that dangerous beak."
Deep Thoughts by Jack Handey

 

"Pacman" is a little demo created with UPBGE (an alternative version of Blender adding the ability to create interactive 3D content, also called "real time 3D").

This is a remake of a demo created in 1997 with VRML (your web browser will need a VRML extension to display this old version, unfortunately the animation handled by a Java program is unlikely to function).

It's an animated Pacman with sound.

Pacman (screenshot)

The demo comes in two flavors, in flavor A the sound is synchronized with the animation, in flavor B it's the other way around.

If you want to try this demo, you first need to download and install the UPBGE software.

Then download the demo file, flavor A or B:

Pacman-A.blend (812.5 KiB, version 2021-03-29)
Pacman-B.blend (816.9 KiB, version 2021-03-29)

You will also need the sound file (save it in the same folder as the blend file):

En-au-yum_mod.ogg (9.1 KiB)

Start UPBGE.

Open the blend file.

Run the demo:

Properties > Render > Game Resolution > Standalone Start

The demo starts in fullscreen mode.

You can examine Pacman from all angles, using the arrow keys. You can also zoom in with [Num +] and zoom out with [Num -].

You can disable / enable the sound with [S] (flavor B: it will cause the animation to pause / resume).

Flavor A: you can pause / resume the animation with [P].

Flavor B: you can speed up / slow down the animation with [Page Up] [Page Down]. It's actually the pitch of the sound that's modified, the higher the pitch, the shorter the sound and the faster the animation.

Use [Esc] to quit the demo.


Credit: