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"Never have so many understood so little about so much."
James Burke

 

"Pacman" is a little demo created with UPBGE (an alternative version of Blender adding the ability to create interactive 3D content, also called "real time 3D").

This is a remake of a demo created in 1997 with VRML (your web browser will need a VRML extension to display this old version, unfortunately the animation handled by a Java program is unlikely to function).

It's an animated Pacman with sound.

Pacman (screenshot)

The demo comes in two flavors, in flavor A the sound is synchronized with the animation, in flavor B it's the other way around.

If you want to try this demo, you first need to download and install the UPBGE software.

Then download the demo file, flavor A or B:

Pacman-A.blend (812.5 KiB, version 2021-03-29)
Pacman-B.blend (816.9 KiB, version 2021-03-29)

You will also need the sound file (save it in the same folder as the blend file):

En-au-yum_mod.ogg (9.1 KiB)

Start UPBGE.

Open the blend file.

Run the demo:

Properties > Render > Game Resolution > Standalone Start

The demo starts in fullscreen mode.

You can examine Pacman from all angles, using the arrow keys. You can also zoom in with [Num +] and zoom out with [Num -].

You can disable / enable the sound with [S] (flavor B: it will cause the animation to pause / resume).

Flavor A: you can pause / resume the animation with [P].

Flavor B: you can speed up / slow down the animation with [Page Up] [Page Down]. It's actually the pitch of the sound that's modified, the higher the pitch, the shorter the sound and the faster the animation.

Use [Esc] to quit the demo.


Credit: